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The use of game methods in the lessons of social subjects

         Назва проекту:The use of game methods in the lessons of social subjects
         Девіз проекту:"We believe in the talent and creative powers of every pupil"
         The purpose of the project:Directing the work of teachers to the mental development of students, the formation of their creative abilities, the ability to find ways to solve the tasks in their future activities. Renew interest in learning new knowledge.
          Tasks of the project:
- to develop individual creative abilities of students;
- to help each student to get to know himself, to discover non-standard, creative thinking in himself;
- to form a student's opinion about himself as a person who knows how to think independently and implement his skills in practice.
      _cc781905- 5cde-3194-bb3b-136bad5cf58d_    Очікувані результати: Реалізація даного проекту забезпечить перехід до нового типу гуманістично-інноваційної освіти, що сприятиме об combining the efforts of the teacher and students in acquiring knowledge through the implementation of game-based learning methods. Thanks to the implementation of the project, students' interest in studying general education subjects will increase, their independence and creative activity will increase both in lessons and in adult life.
      _cc781905- Content of innovation
      _cc781905- 5cde-3194-bb3b-136bad5cf58d_    Важливим освітнім завданням сучасного педагога є спрямування роботи на розумовий розвиток учнів, що забезпечуватиме формування їх творчих здібностей , the ability and ability to find new ways to solve practical problems, to creatively apply the acquired knowledge in one's future activities.
      _cc781905- 5cde-3194-bb3b-136bad5cf58d_    The ability to cooperate is one of the most necessary conditions for organizing and conducting any lesson. The use of various types of games and game moments in lessons will help to develop this skill.
      _cc781905- 5cde-3194-bb3b-136bad5cf58d_    Unlike regular lessons, the purpose of which is to acquire knowledge and skills game moments most fully takes into account the age characteristics, interests, inclinations, abilities of each student. It combines the elements of traditional lessons - perception of new material, assimilation, comprehension, generalization - but in game forms. Such lessons contain elements of such technologies, which, when grouped into a certain system, can become truly innovative.
      _cc781905- 5cde-3194-bb3b-136bad5cf58d_    In the project, attention is focused on some important game methods that differ from our usual view. a lesson from the traditional:
- availability of game models of the object, process or activity;
- activation of the student's thinking and behavior;
- a high degree of involvement in the educational process;
- mandatory interaction of students between themselves and the teacher, program material;
- increased emotionality and creative nature of the lesson;
- independence in decision-making;
- the desire to acquire skills and abilities in a relatively short period of time.

      _cc781905- 5cde-3194-bb3b-136bad5cf58d_    Active learning methods are divided into traditional and non-imitation classes, which are implemented, which are implemented , as a rule, is associated with the use of educational games. Imitation (imitation, reflection) is a modeling of activity, playing out a situation.
      _cc781905- 5cde-3194-bb3b-136bad5cf58d_   So, the game method is a method of interaction with the teacher, which leads to the realization of the students. didactic tasks and learning goals.
      _cc781905- 5cde-3194-bb3b-136bad5cf58d_    There are many game methods, and each of them contributes to certain skills in one way or another. there is a need to systematize them for more differentiated use in the educational process.
      _cc781905- Games - exercises
      _cc781905- 5cde-3194-bb3b-136bad5cf58d_     Досить часто у своїй повсякденній роботі я використовую ігри – вправи , including them in the content of many history lessons. The peculiarity of their use is that they do not require long training and take much less time within the framework of classroom training. As a rule, these can be quizzes, rebuses, crosswords, lotto, graphic dictations, relays and others.
      _cc781905- 5cde-3194-bb3b-136bad5cf58d_     Ігри-вправи позитивно впливають на посилення інтересу до теми, that is being studied, make it possible to highlight the most important phenomena and facts from all factual material.
      _cc781905- 5cde-3194-bb3b-136bad5cf58d_     Аналіз роботи з такими вправами показує, що використання такого методу contributes to consolidating students' knowledge, checking their quality, and acquiring skills.
      _cc781905- 5cde-3194-bb3b-136bad5cf58d_      Вправа-гра "Circle of thoughts".
      _cc781905- 5cde-3194-bb3b-136bad5cf58d_     Викладач креслить посередині дошки коло, у центрі якого записує завдання : offenses typical of minors. Pupils, each separately on their sheet, write down their answer option in 1 minute, approach the board one by one and attach the sheets in a circle with an adhesive strip. At the same time, the following rule should be observed: if the student's point of view has already been explained by someone earlier, then the same answer options are stacked - one on top of the other. The exercise enlivens the atmosphere in the classroom, contributes to the mutual enrichment of students' knowledge on this issue
      _cc781905- 5cde-3194-bb3b-136bad5cf58d_     Гра "Пошук”
      _cc781905- 5cde-3194-bb3b-136bad5cf58d_     Викладач призначає 2 – 3 асистентів для проведення гри. Each player should write his name on a blank sheet of paper, and then note the events and dates that were studied in the general topic: "Ukraine in the Second World War." The assistants make sure that there are no write-offs and hints, and at the end of the game they collect the sheets and determine who wrote the most dates and events. After that, the assistants determine the winners. Points are awarded for the number of correct answers.

      _cc781905- The game "Relay"
       _cc781905 -5cde-3194-bb3b-136bad5cf58d_   The competition starts with the students who sit on the last sheet of paper. Game participants write their last name and any date related to a certain topic on a piece of paper and pass it to their friend in front. The game is played both on speed and on the correctness of the answers. If the student did not remember any date, he passes the sheet on.
      _cc781905- 5cde-3194-bb3b-136bad5cf58d_    The teacher determines the winner - the team of students who did not give a correct answer. The main thing is not to push, not to shout, not to interfere in the work of another person, otherwise the presenter will have to stop the relay, because the previous agreement has been violated. "Relay" is a collective warm-up, where everyone has their own duties, which are performed on time. This "on time" is the main difficulty. Being patient with each other in such a simple task turns out to be not an easy task for the participants.
      _cc781905- 5cde-3194-bb3b-136bad5cf58d_    "Relay" shows that the students are not easily mastered, but with interest. it definitely falls into the zone of social and organizational difficulties of students, and therefore, the use of such a technique contributes to the general development of students.
      _cc781905- 5cde-3194-bb3b-136bad5cf58d_     Гра "Перестрілка”
      _cc781905- 5cde-3194-bb3b-136bad5cf58d_     Грають дві команди або учні попарно за певною схемою:
- date – event;
- name – definition;
- name - who is he?
      _cc781905- 5cde-3194-bb3b-136bad5cf58d_     Учасників можна заздалегідь підготувати до гри. It is necessary to tell them to prepare: questions, dates, events, names, definitions, names and who they are. Questions are asked in turn. The teacher follows the game, notes down who gave correct answers and who made mistakes. Winners and those who did not give any correct answer are determined.
      _cc781905- 5cde-3194-bb3b-136bad5cf58d_     Гра "Так – не так”
      _cc781905- 5cde-3194-bb3b-136bad5cf58d_     Учням роздаються картки , які містять правильні й неправильні відповіді з a certain subject. Among the cards, one contains a correctly formulated statement, and the second contains an incorrect one. For example, "The Holocaust is the mass extermination of Jews during World War II" is the correct wording, and the incorrect wording for this card can be: "The Holocaust is the mass extermination of Ukrainians during World War II"
      _cc781905- 5cde-3194-bb3b-136bad5cf58d_      Учні розглядають картки . It is suggested to first name the cards with the wrong answer, an explanation is given, then the student who answered the correct answer is found. You can make this task more difficult by asking the microgroups to make up the two types of cards themselves, then collect them, mix them up, and distribute them to the microgroups for analysis. Involvement of students in creating cards and discussing them will help to learn the educational material more meaningfully.
      _cc781905- The game "Continue the sentence"
- Continue the famous person's phrase:


1. B. Disrael: "England has no rivals in two things - in sports and in..." (politics).
2. Seneca: "There was no genius without some fate..." (madness).
3. H. Heine: "Everyone has the right to be..." (a fool).
4. V. Shakespeare: "... is a woman's weapon" (tears).
5. J. Ray: "A good surgeon must have the eye of an eagle, the heart of a lion, and hands..." (women).
B. Krutcher: "Only..." (parrot) speaks one truth about itself.

      _cc781905- 5cde-3194-bb3b-136bad5cf58d_    Game "Volleyball" on the theme "Ukrainian revolution"
With this game, the teacher tests students' knowledge of the dates of historical events. One of the students names the date, turning to another student (in volleyball - serve). He answers and in turn says the next date, turning to another student. And so on. The teacher writes down the correct answers and explains how accurate the dates were. Based on the summarized results, the teacher assigns grades to the students.
 March 3-4, 1917 - the creation of the Ukrainian National Research Council.
June 10, 1917 – 1st Universal of the Ukrainian SSR.
November 7, 1917 – 3rd Universal of the UCR,
December 4-6, 1917 - All-Ukrainian Congress of Soviets in Kyiv.
December 8-10, 1917 - establishment of Soviet power in Kharkiv.
January 5, 1918 - the beginning of the offensive of Soviet troops on Kyiv.
January 9, 1918 – The Fourth Universal of the UCR. Proclamation of the UNR.
January 16, 1918 - battle near Kruty.
June 15, 1917 - formation of the General Secretariat of the Central Rada.
April 6-8, 1917 - the Ukrainian National Congress was held.
       Метод "imaginary microphone". Exercise "I have an intention in the future:"
a) create a family because...;
b) remain unmarried (unmarried) because...
       Викладач conducts an exercise using the "imaginary microphone" method: students take turns passing the microphone to each other, while only the one holding the microphone speaks.
      _cc781905- 5cde-3194-bb3b-136bad5cf58d_  Work in pairs. Role-playing game "Interview with a politician"
      _cc781905- 5cde-3194-bb3b-136bad5cf58d_  The group is divided into pairs (at desks). One of the students plays the role of a correspondent, the other plays the role of political figure M. Hrushevskyi.
      _cc781905- 5cde-3194-bb3b-136bad5cf58d_  Representatives of the creative group "correspondents" ask questions about the biography and political path of M. Hrushevskyi, the students who play the role of the politician himself answer.
       Орієнтовні question:
- Please state your surname, first name and patronymic.
- Is it possible to find out about your origin?
- Where did you get your education?

 

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